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Comments on continuing development of concept (ON Review):
_look towards unsettling
_angled and/or hovering walls
_rotation
_disorientation
_pulling apart of program
_perception of depth in section (part of visual disorientation)
_ambiguity of up /down
_thining you are at lowest point, but then still go down and/or at top
_public being somewhere they shouldn't (hvac / mechanical areas of building)
_narrative
_below grade and take a shortcut or wrong turn leading to put you above grade
_change in wall thickness
_court yards dug down (ie: judesches museum)
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